Antworten im Thema: 887 » Der letzte Beitrag (21. Juli 2020, 11:23) ist von scheffi.
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Quelle: http://blog.scssoft.com/Zitat
Playing with Depth of Field
First of all, big thanks for everybody who tried to help and sent us
information about license plates looks, logic and rules in the various
European countries. The amount of feedback was overwhelming, a real
avalanche of information.
The realization that so many people are eager to help and devote so much
of their time to write detailed explanations is humbling. It gives us
great inspiration to build our games, it's such a great feeling to know
that we have such a devoted fan community!
For today we are going to show you two images from the world of Euro
Truck Simulator 2, showing one of our artists playing with "DOF" feature
in the game's 3D engine. In these two shots the effect is a bit too
artistic (though it may come handy in creating fancy screenshots
perhaps), but we are using this graphics engine feature in a more subtle
way usually, for example in worsened daylight conditions it makes a
good combination with hazy atmosphere, or when there is rain out there. A
bit of work is still needed to make the pedestrians look better, good
enough to show them in focus :-).
Zitat
Platz 9: Euro Truck Simulator 2
Im Euro Truck Simulator 2 fahrt ihr auch bei Nacht und Nebel.
Worum geht's? Euro Truck Simulator 2 wird von SCS Software entwickelt und ist inzwischen (unter Vorbehalt) auf September 2012 verschoben worden. Beim Internationalen Truck-Grand-Prix am Nürburgring präsentierten rondomedia und SCS eine fortgeschrittene Version.
Die gute Nachricht: Euro Truck Simulator 2 bekommt eine neue sogenannte Engine spendiert und basiert nicht mehr auf dem technischen Grundgerüst des ersten Teils. Das Streckennetz wurde erweitert und so fahrt ihr u.a. auch in England, Frankreich oder Polen eure Waren aus.
Die Fahrzeuge selbst besitzen leider kein Schadensmodell, sind aber dennoch hübsch gezeichnet und ihr könnt sie nun mit Hilfe von Ersatzteilen modifizieren. Den Management-Teil der eigenen Spedition erweitern die Entwickler um ein Charaktersystem für die Fahrer mit künstlicher Intelligenz.
Fazit: Euro Truck Simulator 2 sollte die Gratwanderung zwischen stumpfem Zeitvertreib, Komplexität und Realismus schaffen. Zumindest sofern SCS Software die bislang noch offensichtlichen Mängel bis zum Erscheinen beseitigt.
Die Mannschaften von SCS Software und rondomedia präsentieren Euro Truck Simulator 2 (Bild 1) im Fahrerlager des Nürburgrings zum Internationalen Trick-Grand-Prix (Bild 3). In der heilen LKW-Welt vertragen sich sogar der FC Bayern und Borussia Dortmund (Bild 2).
Quelle: http://blog.scssoft.com/Zitat
Back from Gamescom 2012
A small team from SCS Software made a quick two-day trip to Cologne, Germany, to "talk business" at Gamescom,
the biggest European game show. We have spent most of the time in a
section not accessible to general public - two of the huge halls at Koelnmesse
are dedicated just for trade visitors to give them room for networking
and business development talks. In fact we were so busy with the
business aspect of the trip that we did not venture much into the public
halls, staying away from the deafening sounds and big crowds. We
haven't even managed to take any cool photos worthy of showing you on
the blog. But the trip was very important for us and the future success
of our games.
We try to keep an open dialogue not just with our fan community, but
also with our publishing partners. They better have total confidence
into us and our projects, to be willing to spend money and effort on
massaging the retail as well as digital distribution channels to offer
and promote our games. Big games industry events are a good opportunity
for us to meet our
colleagues from publishing companies in person and discuss our plans.
Without good partners who are specialists in the field, a niche game
like Euro Truck Simulator 2 would hard time standing out among much
bigger mass-market titles on the shelves. Inn fact without a network of
reputable partners we'd have hard time even appearing on the shelves at
all in most countries
We were also excited to meet a representative from Valve's Steam
to discuss our chances to get our games on their service. We have tried
submitting our games to Steam before, but without success (truck
simulators really were considered too niche by their approval committee
it seems, especially after a competitor truck game was given a chance
but was not quite accepted so well by Steam players). In a few weeks,
Steam is going to come out with Greenlight,
a new system that will depend on fans of games to help them sort out
candidates for inclusion on Steam. We definitely plan to be on
Greenlight with ETS2 as soon as it launches; we have high hopes that we
can count on your help! With the number of fans of our games, we should
be able to get our voice heard. You are definitely going to hear from us
again on this topic soon, asking you to join us in the rally to put our
games to Steam!
To conclude this post, let us show you something that wasn't yet shown
extensively - the central "hub" screen of the user interface system of
Euro Truck Simulator 2. The game doesn't have a text-based main menu any
more as did our previous games, and another set of menus for other
in-game screens (the old "notebook" mental concept). With ETS2, we knew
that the system needed to be more flexible to accommodate a lot of
features, and yet we wanted to have a chance to make it understandable,
to be able to liken it to an existing paradigm of control of an
application or device. After some experiments, we settled on "desktop"
approach - there is a central screen which you can think of as a desktop
screen of the operating system on your computer, where we can add
"application icons" for various features in the game. Where appropriate,
related function icons are grouped into "widgets." We will make the
"applications" appear over time on the desktop; we don't want to
overload the player too soon with too much stuff. The learning curve is
not too steep initially, but we have lots of room to add game features,
which we plan to do even beyond the initial release of the game ;-).
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »ETS2-fan« (18. August 2012, 09:43)
Zitat
Eigenschaften wie oben:Zitat
Dieser Beitrag wurde bereits 3 mal editiert, zuletzt von »zeppelin3« (22. August 2012, 15:29)
Benutzer, die sich für diesen Beitrag bedankt haben:
Actros Trucker, coloniadenoche, DAFLohberger105, DAF_and_TGX, Die Simone, Efsan, ETS2-fan, ICQ, leandro, Meas, pit19169, Scania3008, SiNeD, stani, Techo, waschi74
Zitat
Out in the fourth quarter of 2012, Euro Truck Simulator 2 offers a high quality and vast map across many European countries! This video was created from around two hours of real time game-play footage, but sped up to show off as much as possible! Watch in HD to get the best quality!
Edit: Man haette das Video lieber doppelt so lange machen sollen, damit man mehr erkennen kann...Zitat
Note: Any mention of truck manufacturers seen in these videos is subject to change. SCS Software are hard at work getting the best manufacturers on board so what may be seen in these early previews does not fully represent the content of the final game.
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